VLDWeight

Objective-C

@interface VLDWeight : VLDRecord

Swift

class VLDWeight : VLDRecord

Measurements associated with a user’s weight and body mass.

  • The value of the measured quantity in kg

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *weight;

    Swift

    var weight: NSNumber? { get set }
  • The value of the measured quantity in cm

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *height;

    Swift

    var height: NSNumber? { get set }
  • The value of the measured quantity in kg

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *freeMass;

    Swift

    var freeMass: NSNumber? { get set }
  • The value of the measured quantity

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *fatPercent;

    Swift

    var fatPercent: NSNumber? { get set }
  • The value of the measured quantity in kg

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *massWeight;

    Swift

    var massWeight: NSNumber? { get set }
  • bmi

    The value of the measured quantity

    Declaration

    Objective-C

    @property (nonatomic, strong, nullable) NSNumber *bmi;

    Swift

    var bmi: NSNumber? { get set }
  • The weight value of the record converted to the specified unit.

    Declaration

    Objective-C

    - (NSNumber *_Nullable)weightWithUnit:(VLDWeightUnit)unit;

    Swift

    func weight(with unit: VLDWeightUnit) -> NSNumber?

    Parameters

    unit

    the weight unit to retrieve the weight value in.

  • Set the weight value of the record after converting from the specified unit to kg.

    Declaration

    Objective-C

    - (void)setWeight:(NSNumber *_Nonnull)weight withUnit:(VLDWeightUnit)unit;

    Swift

    func setWeight(_ weight: NSNumber, with unit: VLDWeightUnit)

    Parameters

    weight

    the weight value to store in the record.

    unit

    the weight unit that the accompanying weight value is currently in.